WHAT CAN THE LOBSTER DO FOR YOU?

WHO IS THE LOBSTER?

Plastic Lobster is essentially me, James Leonard.
I’m a British software engineer, musician, producer and Computer Music researcher currently living in Grenoble, France.

JAMES LEONARD

Homarus Vulgaris

Software Engineer

Art Science Technology M.Sc. Research

PhD in Digital Sound Synthesis and Musical Interaction

Music Producer

Guitarist / Composer / Electronic Musician

Sound Designer

I specialise in digital technologies for art and music, and recently obtained a PhD working on virtual reality technologies for Digital Musical Instruments.

I have created, played and produced music with a variety of projects for the last 12 years, ranging from metal to ambient electronics.

SERVICES

The Lobster provides:

Audio recording, post-production, mixing and mastering services.

Original musical compositions for various media (film, games, advertising…).

Custom designed sonic material for sound effects, sound logos / sound identity.

Software solutions for music and digital art applications: digital signal processing, embedded audio systems, interactive multimedia installations.

Teaching in music production technologies and digital sound synthesis.

WHERE IS THE STUDIO ?

The short answer is: wherever you are.

The Lobster’s mobile studio is a set of transportable gear (laptop, racked audio equipment, microphones…) that allows to record on location.

Simply put, we discuss your project, choose the appropriate acoustical space, I set up, and we record.

Working this way allows for flexible and cost-effective services, tailored to your project’s requirements, and for us to work together to bring out the best of your music.

Cost-effective

Flexible & Scalable

Collaborative

PORTFOLIO

Music Production

Recording, Mixing, Mastering.
2019

Production, Mastering.
2019

Mixing, Mastering.
2019

Mastering.
2019

Live Recording, Mixing, Mastering.
2018

Recording, Mixing & Mastering.
2018

Mastering.
2018

Guitar, Live Electronics, Production.
2017

Recording, Mixing, Mastering.
2017

Recording, Mixing & Mastering.
2017

Mastering.
2017

Guitar, Live Electronics, Production.
2017

Recording (live), Mixing & Mastering.
2016

Mixing & Mastering.
2016

Recording, Mixing & Mastering.
2016

Compositon, Guitars, Production, Mixing.
2015

Compositon, all instruments, Production, Mixing & Mastering.
2013

Co-compositon, Production, Mixing & Mastering.
2012

Beatmaking, Production, Mixing & Mastering.
2014

Compositon, Production, Mixing & Mastering.
2012

Composition, Film Music & Sound Design

Various soundtrack work and sound experiments.

Electroacoustic/ Research

Experimental Sound Design

Spontaneous sonic experimentations, exploring sound synthesis or transformation by various means (physical models, feedback systems, etc.), mostly coded/patched in Max/MSP.

Don’t Overthink This

Musical Piece presented at the ♯AST2015 festival in Grenoble, November 2015, as part of the EASTN European cultural project.

All sound synthesis (except vocals) created with the GENESIS and GENESIS-RT physical modelling software from ACROE/ICA labs.

 GET IN TOUCH

           

If you’re interested in working with PLS or are just curious about what we get up to, send us an email at: james[at]plasticlobsterstudios.com or use the contact form on the right.